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Ksp space opera11/11/2023 ![]() ![]() NearFuturePropulsion/Versioning/MiniAVC.dll NearFuturePropulsion/Plugins/NearFuturePropulsion.dll NearFutureElectrical/Versioning/MiniAVC.dll NearFutureConstruction/Versioning/MiniAVC.dll LudicrousPropulsionSystems/Versioning/MiniAVC.dll KWS/Parts/AAA/oMillennium100/oMillennium.cfg ![]() GroundConstruction/Plugins/GroundConstruction.dll #You may not specify multiple SHAs for the same file. blank after the equals sign or no equals sign), SHA matching will not be enforced. #If there is no SHA256 hash listed here (i.e. #File paths are read from inside GameData. ![]() #To generate the SHA256 of a file you can use a utility such as this one: (use the 'hex' string), or use sha256sum on linux. #Each section has its own type of formatting. This is useful if you want a mod that modifies files in its own directory as you play. A file listed in resource-whitelist will NOT be checked for SHA hash. #resource-whitelist bans ALL resources except those specified in the resource-whitelist section OR in the SHA sections. #resource-blacklist bans ONLY the files you specify ![]() #You cannot use both resource-blacklist AND resource-whitelist in the same file. #The client will be required to have the files found in required-files, and they must match the SHA hash if specified (this is where part mod files and play-altering files should go, like KWRocketry or Ferram Aerospace Research#The client may have the files found in optional-files, but IF they do then they must match the SHA hash (this is where mods that do not affect other players should go, like EditorExtensions or part catalogue managers #Sections supported are required-files, optional-files, partslist, resource-blacklist and resource-whitelist. #You can also indent the file with tabs or spaces. #Commenting will NOT work unless the line STARTS with a '#'. #You can comment by starting a line with a #, these are ignored by the server. ![]()
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